For Honor and For Glory! is an action-adventure medieval fantasy role-playing game designed for one to four players and a Chronicler. The game requires only polyhedral (20-sided) dice, the sourcebooks, character sheets, and paper to play. The game was designed for all levels of player experience, from long-time role-players to people who have never played a game of this sort before. A player needs only creativity and imagination for a character to thrive.
For Honor and For Glory! is generically set in a High Middle Ages setting mimicking culture, material culture, art, history, and folklore from roughly the 7th century through the 13th century A.D. For Honor and For Glory! is a game of courtly intrigues, Viking raids, cut-throat nobles maneuvering against one another, holy wars called by the theocracy, and much, much more. It is intended to be primarily a high-drama game, driven by the creativity and ingenuity of the players.
During this period in history, there are several technologies that we, in the modern day, take for granted in our popular understanding of the period. For these reasons, For Honor and For Glory! seeks to capture the technological essence of combat and warfare during the period with this perspective in mind: every tool has its use, and every task has a tool.
Every weapon technology was created to improve on its predecessor or to counter a specific advance in armoring. For Honor and For Glory! is designed for a style of medieval roleplay in which shields are shattered, helms are dented, and spears are splintered. Different weapons, which are each a distinct technology, serve different functions to counter particular combat situations. A mace excels at damaging both the opponent and the armor of that opponent, whereas light blades like daggers will not prove effective against heavily armored foes. Specific types of shields also have specific uses and are often used as much for attack as defense. These facets, combined with the Action Point and Providence Point systems, make combats feel more deadly, dramatic, and engaging for players.
In terms of game mechanics, For Honor and For Glory! uses a free-form magic system in which a caster is limited in effect only by the imagination of the player and the limits of the character’s mind, body, Skills, and magical Power. Magic can achieve great works and cause widespread destruction, but each time a caster channels magical energies beyond their ability, they face the possibility of losing some of their connection to the mystic forces they draw upon. Therefore, the most powerful magic-users have learned to be larger than their legend, instead of the other way around, and do not take openly magical roles in war, politics, or religion. Better that they keep their powers a secret, lest their service be demanded by nobility and kings.
The For Honor and For Glory! Chronicler's Guide contains core rules variants to tweak the game mechanics to any style of storytelling, more material variants for arms and armor, including legendary materials such as meteoric iron and Damascus steel, items of legend and power, historical period technology variants to allow for a broader variety of historical and cultural settings, a complete Bestiary with a variety of fantastical and horrific creatures, and much more!
104 color pages. PDF format with bookmarks defined for easy reference!