Numenera : Slaves of the Machine God

    $44.99
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    A massive campaign, two mini-campaigns,
    or a dozen standalone adventures
    A failed assassination of the Amber Pope. An ancient army awaiting
    activation. Sixteen adventures in two exciting campaigns to interweave,
    run separately, or use as standalone adventures.
    An automaton army led by a mad delve could topple cities, nations, and
    even the Amber Papacy itself. Elsewhere, an Amber Gleaners waystation
    is found burned and deserted. Slaves of the Machine Gods contains two
    story arcs in eight parts each. They interweave to create a rich, multithemed campaign—or can be run separately as two multi-adventure
    mini-campaigns. Most of the parts also work well as standalone
    adventures, providing a dozen full-sized adventures the GM can insert
    into any ongoing campaign.
    ♦ The first adventure product for Numenera in almost
    four years—gamers are hungry for this!
    ♦ An epic hardcover adventure title. 144 pages
    of great content keeps gamers playing (and
    buying) Numenera for the better part of a year.
    ♦ Ties in to the new rules and modes of play
    presented in Numenera Destiny. Gamers who
    haven’t picked up that second core title will
    come back in to get it!
    ♦ Beautiful art, legendary production values,
    and unique ideas will convert book-flippers into
    purchasers.
    ♦ From the mind of famed RPG adventure designer Bruce
    R. Cordell.