7 Aboard the Shackle - [PRE-OWNED]

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Pre-owned. Come as shown in images.

Lady Anthelia of Kergüs, the Blood Countess, sits upon her marbled throne. As last rites are read to a dying world, she still clings to her youth, her power, and the traditions that maintain what's left of order. 

Those she will not kill she imprisons aboard the hulk named Her Lady's Schackel - a vessel set adrift upon the Endless Sea and manned by sailors without hope. If all goes well, they will still be drifting there when the world dies. 

But all does not go well.

The 7 who where shackled now command the Schackel. Their powers bend it to their will. Their profanities may bend the world.

 I've always thought a prison-barge would make for an excellent dungeon crawl. MÖRK BORG is the perfect system to tell the story.

A Prison Crawl | Delve the decks and bowels of a ship that has been through enough additions and evolutions that no made map could possibly communicate its interior. The 7 now command this vessel and their power and particular flavor of profanity have morphed it further. Expect a macabre artifact or morbid abomination behind every closed door, veiled curtain, and rotting hatch. 

Tables & Charts | Nothing aboard the Schackel remains the same. Nearly every aspect of the adventure has a corresponding table to offer up a new twist such that no two playthroughs will ever be alike. Tables such as 2d4 Wretched Cries, 2d4 Unsought Tragedies, and 3d4 Butchered Flesh give the GM a full toolset of optional encounters to influence the scene.

Vile Creatures | All told, there are a dozen new stat blocks - including one for each of the 7 that deal heavily in unique Powers. For the minions, there are five new creatures, plus a collection of NPCs that use stat blocks from the core rulebook.

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